29th July 2008, 01:17 pm
Now that Cribbage Square is for the most part finished, I’ll be spending much more time finishing up Auction Poker. Hopefully I can get it all fixed and working within the next couple of weeks. Really, all I have to do is tweak, tweak, tweak the AI.
Also, the new Cribbage Square page is up. You can play it here too.
24th July 2008, 08:46 pm
Well Cribbage Square has finally been listed! Now I can finish up Auction Poker which has been left in a 80% finished state. However, that’s better than Gravitation which is about 30% finished. Oh well. Now that I have some free time, I’ll definitely be working on polishing those two games up and finishing them.
16th July 2008, 09:20 am
Well I’ve been quite busy with work and in my free time I’ve been playing another MMO that shall remain unnamed. They have a Double XP this weekend so I think I’ll barely get anything done then. Heh. However, Cribbage Square is definitely coming along. I just have to finish some minor tweaks and it’ll be ready for Whirled so I’m hoping to get it squeezed sometime during the weekend. Work will ease up after this week - looks like a fairly free July and August so I’m hoping to get some good time doing all those other games I have been meaning to get to - Plant Breeder, Gravitation, Auction Poker & Bartender.
2nd July 2008, 10:47 pm
I’ll resume the Auction Poker AI posts once I figure out some of the last remaining issues. The AI is very good at picking cards when it is playing by itself or against just another person. However, once 4-5 computer players are brought into the mix, things start to get funky and they butt heads trying to get the same cards. I need to tweak some settings and variables so that each computer player plays well even if there are 4 other bids on the same card.
But I’ll start doing that next week or so, it’s actually quite tedious and I need to work on something fun! So in the next few days I’m working on Cribbage Square! Here’s an early mockup just to see how I would lay things out. The scoring or the chart isn’t accurate, obviously. I’m expecting to release this maybe late next week:
