One Month Left!
One month before the deadline for the contest and I’m still pushing away. However, I do not think I will make the deadline. If the contests are quarterly as mentioned, then the next deadline would be the end of April so I’ll probably submit it under that contest.
Basically, I don’t want to rush the game and since this is something I do in my spare time I don’t want to feel like this is something that I HAVE to do. I want to do it because I enjoy it, not because it’s a job. So starting today, I’m not going to let myself feel constrained by the deadline and work on the game at a pace I feel comfortable with.
This last week, during some downtime around the holidays I made a lot of progress on the backgrounds. Originally I meant to have backgrounds from many of the islands around Hawaii, but then I realized I would have needed to use other people’s pictures or free stock photography and I didn’t want to do that.
Besides, on my last trip to Hawaii, I took a few thousand pictures and made many panoramas that could serve as stage backgrounds. These were all taken around Oahu so the title of the game could more accurately be called “Aliens over Oahu” but I really like the name “Aliens over Hawaii”.
Out of all the panoramas I made, I originally selected 15 which are shown below. However, only 8 made it into the final game. There are two reasons for that. One, if I had placed all 15 panoramas, the game would have been about 5 MB in size, a bit too large. And two, some of the backgrounds just don’t fit well with the others.
In the game, each of these is 7000 pixels long by 500 pixels high and they’re Oilified so that the focus is on the foreground- the player and the enemies. It’ll take about 6-7 minutes to fly through each stage.

The next big push is working on the enemies. Considering that I have to fill at least 48 minutes of side-scrolling action I want to make sure that there are a nice variety of enemies and that the bosses are fun to beat. In addition, I have to make sure that all the enemy groups are balanced across the four difficulty levels in terms of size, experience, speed, etc. That will probably take about 3-4 weeks since I mainly work on the game during the weekend. However, this is probably my favorite part of coding the game so far.
We’ll see how it goes from here.



















