Archive for July 2009

Tinkering and Stuff

So I’ve taken a bit longer to release Blackjack Square but there’s a good reason. Even after lots of testing,  to check the trophies, it struck me that the outcome of the game relied too much on luck. While luck does play a part in the other two Square games, it seems to play a  much bigger part in Blackjack Square.  I did some tinkering here and there with the Switches but we’ll see what feedback there is when I release the game.

I’ve probably been a bit slow in finishing up the testing of the game because I’m already looking forward and dabbling with some other things on my list. Auction Poker is going to get a bunch of new trophies as well and I have written new drafts explaining how the AI works. (I’ll finish it this time, really!)

In addition, I wrote some themes on the piano for Aliens Over Hawaii so hopefully I can get some sound and music into the game, as well as fixing one rather annoying bug that seems to be affecting the scores.  A little bit of sound can really add to the game:  Depth Charge wouldn’t be the same with those pretty cool sound effects.

And after that, in a few months, Paint Factory is going to get a big upgrade with a couple of new modes and themes.

I also have a ton of ideas for new games so we’ll see when I can get them out. At this pace, somewhere around 2012.

Rolling It Out

Well I had a nice break this week, hit Sausalito, went on a very long hike, met up with a couple of old friends and did a lot of spring cleaning so it was only until yesterday evening that I got to working on the games.  I managed to finish the updated version of Poker Square! The coding of the trophies didn’t take too long and neither did testing them. Most of the time was spent in thinking them up, drawing them and listing them.

After a lot of testing today, however, I decided to always let the player use a card Switch. I just like the mechanic so much that I found it annoying whenever I ended up with 0 switches. That will make some of the trophies a bit easier to get but that’s fine.

Anyways, I hope to get Cribbage Square out by next Sunday.  Coding the trophies should be a bit faster the second time around.